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Channel: Designing Sound
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Audio Implementation Greats #3: Crackdown – Realtime Worlds

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb. With the ability to enhance the...

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Audio Implementation Greats #6: Physics Audio [Part 1]

In part one of a two part series on physic sounds in games we’ll look at some of the fundamental considerations when designing a system to play back different types of physics sounds. With the help of...

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Image may be NSFW.
Clik here to view.

Audio Implementation Greats #7: Physics Audio [Part 2]

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game...

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Image may be NSFW.
Clik here to view.

Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article may be two years...

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Audio Implementation Greats #3: Crackdown – Realtime Worlds

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb. With the ability to enhance the sounds...

View Article


Audio Implementation Greats #6: Physics Audio [Part 1]

In part one of a two part series on physic sounds in games we’ll look at some of the fundamental considerations when designing a system to play back different types of physics sounds. With the help of...

View Article

Audio Implementation Greats #7: Physics Audio [Part 2]

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game...

View Article

Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article may be two years...

View Article

Browsing all 8 articles
Browse latest View live




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